![]() ![]() It’s definitely a downgrade from PC, but the studio clearly took care to bring the essence of the game to Quest without simply crushing the resolution.Ī common technique used to get games to run on lower-end hardware is to employ a dense fog wall around the player in an effort to drastically cut down how much of the game world must be drawn at any given time.Īs A Township Tale game director Boramy Unn explains, this wasn’t an option for the game, because the studio wanted to preserve distant landmarks in the world which help players navigate. ![]() A Township Tale is soon to launch on Quest and developer Alta has now offered up a graphical comparison to show how things differ between the Quest and PC versions of the game.Ī Township Tale’s stylized art direction might make it look like it wouldn’t be too demanding to run on Quest, but the game’s large open world exists as a nearly seamless space, with sightlines that sometimes allow players to see across vast distances-not to mention tons of physics-based objects, interactions, all happening with up to eight simultaneous players.Įven though the game was built for PC well before the original Quest was even announced, developer Alta has managed to get A Township Tale’s open world running on the low-powered device. ![]()
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